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Icarus's blog: "Somantics"

created on 05/23/2010  |  http://fubar.com/somantics/b332752  |  11 followers

Alright its not often that I'm too busy enjoying a game to say "wait a fucking minute... this totally ripped off (insert game X)"

.... this is a lie.
I do this with almost every game I own, demo, test, or play at a friend's house.

I could probably sit down and get you 1001 examples of this hackjob shit, but .. instead I'm going to cite the most specific and most irritating one I can come up with.

Deadspace 2 (no... deadspace 2 isn't actually the game I'm ripping it retains enough uniqueness and charm to warrant a playthrough)

Is a copy of -several- games conglomerated into one weird, schizo offspring.

Let's cite the major MAJOR influences first:

I'd say at the top of the list is
System Shock (1 and 2): You run around on an "infected" ship blasting hybrids and mutilated humanoids and advanced types with crude, begged or improvised (and sometimes super tech if you invest in it) weaponry. You have a spritely malcontent leading you about by the balls who HAPPENS TO BE THE MAIN BAD GUY IN THE GAME!!! ... Spoiler alert Deadspace 1 and 2 pull the same twist bullshit. Trust NO ONE in survivor horror. Especially well informed people. I'd say that not only is the setting derived from SS, but so are the enemy designs, purchasing/upgrades, inventory in a shooter game- oh and DS2 implements hacking.... dun dun dun, SS has one of its primary features as hacking. Also- Ghosts. Ghosts abberitions, voices in your head, and a willing MASS cult of people wanting to be hybrids (same for necromorphs).

Next up we have Doom 3 and whatever that doom 3 expac was called:

You're progressively going insane, on a colony, blasting demons and undead (that look a LOT like the necromorphs... more than suspiciously a lot), the demonic marker from DS? Yeah- we'll go ahead and call that the gateway to hell found in zero space. The telekenesis mod? Grabber gun from Halflife 2 WHICH is a MAJOR GAME ELEMENT in Doom 3's expac. Seriously. Its there. It saves your ass! And you can turn enemy attacks on themselves. Next up? Crazy runes and instant metamorphosis of good guys into bad? Having all of your interractions with "survivors" through glass walls (lols they die anyway- DS2 broke this habbit, along with the fact that Isaac didn't effing talk in 1 and neither did the main characters in Doom and SS [Except Chris says the guy in SS makes fun of Shodan as he's blowing her up])
... oh I dunno the statsis module?
Its some kinda kooky doom 3 "relic from hell" but it stops time for you to solve puzzles :/


:/

...

yeah.

Deadspace 2 has three ounces of creativity, and I'll give em to you here.

Weapon design: While having a pulse rifle, grenade launcher, and "ripper" (lols Unreal tournament), flamer, and "seeker rifle" isn't really that original-
some of the crazy shit those guns do is pretty novel. IE the Javelin gun nailing people to the wall, and then doing an area of effect of electricity and exploding. That and they're -supposed- to be tools, when people tell you to stand down- they tell you to put your tools down- not your gun. I liked that. You're a bit of a space blumber. Doodoodooot deedoot doot doot.

Armor design- it was pretty fucking neat in this game. Not gonna lie, and in Doom 3 you're just some fucking generic marine reskin.

Oxygen and zero gravity puzzles-
okay
this is the main area DS actually splits off a bit. [that and "harried shooting" not surprise shooting (doom 3- the "surprise" gets so common place that you just get in the habbit of 180'ing and shooting something in the face every time something else pops up on you) and not "hunted" shooting (System shock is unique in that... NO WHERE is safe. The game will just keep spawning shit and sending it down the corridors after you or ahead of you)]
So
in parts of the game- you have to actually piddle about with the exterior of the hull on the ship/colony.

In 1 you kinda just jumped from surface to surface and got severely disoriented putting pegs in their holes

In 2 you get a jetty pack!!!
... so you get to actually fine-control where you're going instead of timing your jumps.
Also- where were all the badies in zero oxygen zero gravity?
Compared to 1- you coudl pretty much count on tripods and a barb up the bum every corner in zero G/zero oxygen.
... DS2's zero G and zero oxygen scenes were... relatively pleasant and baddy free.

So-
If DS2 ISN'T the game I'm making fun of...
what is?

Red Faction Armageddon.


 

 

Here's Deadspace:

 

 

 

 

Red Faction Armageddon.

 

 

 

 

 

...

Totally diffront gais!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

-

THQ- cancel or remake this game before a REAL critic tears into you.

You were warned :/

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