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Alturos's blog: "Jungle Jim"

created on 12/09/2006  |  http://fubar.com/jungle-jim/b32902

The Beginning.

About a year ago I started working on a PitFall type game using SDL. It was a pain staking process, but I eventually got most of the artwork done and a simple screen that hd some swinging vines and a walking man. For some reason I gave up on the project entirely and tucked it all aya in the depths of my hard drive. A couple of months ago I heard about the XNA Framework and Game Studio Express beta. I was excited at first but never really got into it. A month or so later Beta 2 was released. I downloaded it and started messing around a bit, nothing really productive, just sort of feeling it out. I liked the new system quite a bit, and had recently gotten a good grasp of C# and wanted to work on a game. Then I found the old source for my PitFall Clone, I figured I might ws well try and finish it so I looked into the code nd found that I'd left it broken and poorly documented. I then decided that since I still had all of my assets I might as well start coding from scratch in XNA. I gave the project a name, "Jungle Jim" and got right to work learning XNA.
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