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the charter

     GUILD CHARTER:

This guild design is based off from the early guilds of the 1300BCs to 1400BCs when conquering factions would take over full countries and bring all artisans together under 1 roof in different divisions. As interest grows in the different divisions over time just like in history each division may become its own separate guild. I chose this approach because guilds haven't been around in our factions since the 1980's.

 

NAME-The Name of the Guild shall be The Guild Alliance

Propose-The propose of The Guild is to teach and practice trades and services to better enrich the medieval experience of all people involved in the medieval organization of Teutoburg Forest.

Guild colors- Red, Black, Silver, and white.

Goals

1. To bring more medieval realism to the sport.

2. Better educate people it the way of medieval life.

3. To bring more interest to the organization so that it can grow.

4. To make our medieval experience more fun for everyone.

Membership

Any person that wishes to be a member can join as long as they adhere to the guild laws.

Guild requirements

If you want to join and you have a unique skill that you wish to teach others you must make or show your trade in its best quality to the guild master. You will gain a proper rank based on your skill and contribution. Based on these things and how many people successfully learn your craft from you will be able to keep ranking up. The greatest works of guild members are to be displayed in the guild treasure room for a time. For merchants of the guild when selling items the guild gets 10 percent of payment for total sales. If guild credits are used the guild will compensate the crafter of item bought. Please refer to the rules for the rest of the requirements.

 

Guild Rules

1. The Guild Alliance is a Guild based out of Teutoburg Forest of Dagorhir and is supported by House Haldane and Galatia. The Guild and its members must not Accept or do anything that will violate its loyalty to its units, houses, clans, and kingdom.

2. All new members to the guild are requested to offer 1 beverage and 1 food to the guild upon joining.

3. Proper educates and honor is expected from all members.

4. All members are expected to follow the social order of command.

5. The Guild ranking system is for Guild uses and your duties to your house, faction, knight, or Kinsman comes first then the guild.

6. Work together as a whole no matter which division you’re in in the guild.

7. When expected to do a task and you slack off you must know there will be consequences.

8. What goes on in the guild stays in the guild unless specified otherwise.

9. When accepting a task or contract within the guidelines of the rules it must be honored until its completion no exceptions.

10. As a Guild we have the right to exercise price and quality control. If there are any questions about this refer to the Guild master.

 

Guild Ranks

Guild Master

Craft Master = example - Master Brewer

Journeyman = example - journeyman Brewer

Inceptor = example - inceptor of Brewing

Guild member

Currier

Mercenary

Guard

Worker

Servant

Slave

 

Descriptions of these ranks will be found in the guild hand book.

 

Artisan craft Divisions

Courier Service

Entertainment (Dancers, Musicians, story tellers, tarot readers, and acting)

Woodsman (archery, gathering, fishing, basic survival, and wood crafting)

Cooking (baking, food, desserts, and drinks like teas)

Merchant

Gardener

Tailor

Leather armorer

Massagest

Painters

Metal armorer (steel, chain mail)

Smithy (foam, real steel)

Brewer

Convoy (guild security, House services)

Candle crafter

Alchemist (healing tonics, colons, and perfumes)

Bead craft

Bobble craft

Leather craft (sheaths, belts, pouches and anything small)

Miscellaneous craft (instrument components, camp repair and construction crafts, game pieces, ect.

For those that are confused about the positions everyone that joins the guild start as just a basic member and are put in the deviations they want from there. All Devotions are optional.

 

This Guild Charter was created by Arachnid Frost 5/12/2011

      ROGUES GUILD CHARTER____

This guild design is based off from the early guilds of the 1300BCs to 1400BCs when conquering factions would take over full countries and bring all artisans together under 1 roof in different divisions. As interest grows in the different divisions over time just like in history each division may become its own separate guild. I chose this approach because guilds haven't been around in our factions since the 1980's.

NAME-The Name of the Guild shall be Rogues Guild

Propose-The propose of Rogues Guild is to teach and practice trades and services to better enrich the medieval experience of all people involved in the medieval organization of Teutoburg Forest.

Guild colors- Red, Black, Silver, and white.

Goals

1. to bring more medieval realism to the sport.

2. Better educate people it the way of medieval life.

3. To bring more interest to the organization so that it can grow.

4. to make our medieval experience more fun for every one.

Membership

Any person that wishes to be a member can join as long as they adhere to the guild laws.

Guild requirements

If you want to join and you have a unique skill that you wish to teach others you must make or show your trade in its best quality to the guild master. You will gain a proper rank based on your skill and contribution. Based on these things and how many people successfully learn your craft from you you will be able to keep ranking up. The greatest works of guild members are to be displayed in the guild treasure room for a time. For merchants of the guild when selling items the guild gets 10 percent of payment for total sales. If guild credits where used the guild will compensate the crafter of item bought. Please refer to the rules for the rest of the requirements.

 

Guild Rules

1. Rogues guild is a Guild based out of House of Haldane. Rogues guild and its members must not Accept or do anything that will violate its loyalty to its House.

2. All new members to the guild are requested to offer 1 beverage and 1 food to the guild upon joining.

3. proper educate and honor are expected from all members.

4. All members are expected to follow the social order of command.

5. Guild ranks are not recognized outside the guild. Each House and faction has there own ranking system. Our ranking system is at a peasent lvl and there for still adhires to their systems. Your duties to your house, faction, knight, or Kinsman comes first then the guild.

6.Work together as a whole no matter which division your in in the guild.

7. When expected to do a task and you slack off you must know there will be consequences.

8. what goes on in the guild stays in the guild unless specified other wise.

9. When accepting a task or contract within the guidelines of the rules it must be honored until its completion no exceptions.

10. As a Guild we have the right to exercise price and quality control. If there are any questions about this refer to the Guild master.

Guild Ranks

Guild Master

Craft Master = example - master Brewer

Journeyman = example - journeyman Brewer

Inceptor = example - inceptor of Brewing

Guild member

Currier

Mercenary

Guard

worker

servant

slave

Descriptions of these ranks will be found in the guild hand book.

Artisan craft Divisions

Currier Service

Entertainment (Dancers, Musicians, story tellers, tarot readers, and acting)

Woodsman (archery, gathering, fishing, basic survival, and wood crafting)

Cooking (baking, food, desserts, and drinks like teas)

Merchant

Gardener

Tailor

leather armorer

Massagest

Painters

metal armorer (steel, chain mail)

smithy (foam, real steel)

Brewer

convoy(guild security, House services)

candle crafter

Alchemist (healing tonics, colones, and perfumes)

Bead craft

Bobble craft

Leather craft (sheaths, belts, pouches and anything small)

miscellaneous craft (instrument components, camp repair and construction crafts, game pieces,ect.

For those that are confused about the positions everyone that joins the guild start as just a basic member and are put in the devitions they want from there. All Devitions are optional.

This Guild Charter was created by Arachnid Frost  5/12/2011

Guild Master_____________________________________              GS

 

House Lord_______________________________________              H.S

 

Royal signature__________________________________ Royal                                                                                                                               seal

_____________________________________________________________

    ROGUES GUILD CHARTER____

This guild design is based off from the early guilds of the 1300BCs to 1400BCs when conquering factions would take over full countries and bring all artisans together under 1 roof in different divisions. As interest grows in the different divisions over time just like in history each division may become its own separate guild. I chose this approach because guilds haven't been around in our factions since the 1980's.

NAME-The Name of the Guild shall be Rogues Guild

Propose-The propose of Rogues Guild is to teach and practice trades and services to better enrich the medieval experience of all people involved in the medieval organization of Tutenburge Forest.

Guild colors- Red, Black, Silver, and white.

Goals

1. to bring more medieval realism to the sport.

2. Better educate people it the way of medieval life.

3. To bring more interest to the organization so that it can grow.

4. to make our medieval experience more fun for every one.

Membership

Any person that wishes to be a member can join as long as they adhere to the guild laws.

Guild requirements

If you want to join and you have a unique skill that you wish to teach others you must make or show your trade in its best quality to the guild master. You will gain a proper rank based on your skill and contribution. Based on these things and how many people successfully learn your craft from you you will be able to keep ranking up. The greatest works of guild members are to be displayed in the guild treasure room for a time. For merchants of the guild when selling items the guild gets 10 percent of payment for total sales. If guild credits where used the guild will compensate the crafter of item bought. Please refer to the rules for the rest of the requirements.

 

Guild Rules

1. Rogues guild is a Guild based out of House of Haldane. Rogues guild and its members must not Accept or do anything that will violate its loyalty to its House.

2. All new members to the guild are requested to offer 1 beverage and 1 food to the guild upon joining.

3. proper educate and honor are expected from all members.

4. All members are expected to follow the social order of command.

5. Guild ranks are not recognized outside the guild. Each House and faction has there own ranking system. Our ranking system is at a peasent lvl and there for still adhires to their systems. Your duties to your house, faction, knight, or Kinsman comes first then the guild.

6.Work together as a whole no matter which division your in in the guild.

7. When expected to do a task and you slack off you must know there will be consequences.

8. what goes on in the guild stays in the guild unless specified other wise.

9. When accepting a task or contract within the guidelines of the rules it must be honored until its completion no exceptions.

10. As a Guild we have the right to exercise price and quality control. If there are any questions about this refer to the Guild master.

Guild Ranks

Guild Master

Craft Master = example - master Brewer

Journeyman = example - journeyman Brewer

Inceptor = example - inceptor of Brewing

Guild member

Currier

Mercenary

Guard

worker

servant

slave

Descriptions of these ranks will be found in the guild hand book.

Artisan craft Divisions

Currier Service

Entertainment (Dancers, Musicians, story tellers, tarot readers, and acting)

Woodsman (archery, gathering, fishing, basic survival, and wood crafting)

Cooking (baking, food, desserts, and drinks like teas)

Merchant

Gardener

Tailor

leather armorer

metal armorer (steel, chain mail)

smithy (foam, real steel)

Brewer

convoy(guild security, House services)

candle crafter

Alchemist (healing tonics, colones, and perfumes)

Bead craft

Bobble craft

Leather craft (sheaths, belts, pouches and anything small)

miscellaneous craft (instrument components, camp repair and construction crafts, game pieces,ect.

This Guild Charter was created by Arachnid Frost  5/12/2011

Guild Master_____________________________________              GS

 

House Lord_______________________________________              H.S

 

Royal signature__________________________________          Royal

                                                                seal

________________________________________________________________________

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